Which is better teamspeak 3 or ventrilo
TeamSpeak has seemed to us a VoIP client very oriented to the Gaming world , with the advantage that you can have your own server, with audio quality, low latency and some options that are more sought after in the professional field of eSports , but with little possibility for multimedia or other types of communication emojis, gif, etc. Mumble is a middle ground, since you can have your own server like in TeamSpeak and the possibility of voice and text chat.
With many configuration options and translated into Spanish, this helps a lot to navigate through the different options. Mumble is also a light and simple client, with a fairly intuitive interface , let's say it would be ideal for a middle ground as long as you have your own server. Ventrilo has seemed to us a somewhat outdated software , without translation into Spanish and with an interface although modifiable, not very intuitive with the original theme.
It offers the possibility of creating your own server or buying access to a private one, but removing this we have not found an attraction to choose it as our VoIP client for video games, perhaps the low cost of the servers.
Finally, the one chosen by everyone is Discord , mainly because you only have to register and start, since it does not require any private server or more configuration than selecting the preferred audio device, nor additional payments. Discord has a very friendly and attractive interface, where gifs and emojis are welcome , something that most Internet users like.
The possibility of clearly differentiating the voice and text rooms makes a client compatible with all types of games, more casual or serious. Let's not forget that Discord offers more audio quality if we hire the Server Boost , either through Discord Nitro or directly buying the extensions on the server that we are managing.
This is why Discord, in addition to being free , is the most versatile of all those analyzed , with a striking text chat system, voice chat facility, and many additional functions such as gif or emojis. Also, if you need something more professional, you can opt for the Discord Nitro subscription or the Server Boost server improvements. If you are professionally dedicated to eSports , it is more advisable to use TeamSpeak with a private server , although it has a cost, it offers some key features for these types of players that others would not notice difference.
Mumble is a lightweight and elegant client that is fine for more casual uses. Tags: Software Solutions. Facebook Twitter. Search the web. Any website. Our Socials. Build any website. Fnoord 10 months ago root parent prev next [—]. It matters. Discord doesn't suffer from this, neither does Matrix. How so? That seems like an extraordinary claim.
Fnoord 10 months ago root parent next [—]. There is nothing extraordinary about this claim. A DDoS is very cheap and easy. This happens in competitive gaming. Had it happen to myself and peers multiple times. Also, your voice server can get DDoSed as well. Seen that occur as well.
Your IP does not change. Doesn't mean you got it. VPNs work adequately for this purpose. They work terrific to avoid civil lawsuits as well. What they're terrible for is avoiding law enforcement. But that isn't what we're discussing here. No you usually don't. Games and voice chat don't usually leak your IP to someone else. P2P in games is very rare, as is voice chat.
But if you get ddosed right after you join such a server If you're half serious gaming, you don't use public servers. Their reliability is comparable to Discord, minus the profiling. Then where do you leak the IP that will get you ddosed? I wasn't talking about public vs "private" servers.
The fact that the admin can see your IP applies to all. Corrupt admin on a private, rival server. Avoidable why should I go there if I have my own? Because you got a match against them? Because you have friends in their group? Or peers? In the game I played, the top players knew each other.
Actually, you got a good idea who does the DDoS; "supporters" hooligans of group X, who got your IP from admin of voice chat server of group X. So it's avoidable. Just use another server which maybe you, or a neutral party controls. Doesn't matter if they know eachother. Having a match against them is not a factor, if you play vs. Then don't join group X.
It's simple really. Or you gather evidence, seems simple enough if you just write timestamps. You don't know beforehand who is going to DDoS you, or when. So, re: avoidable, a sensible solution is to just use a VPN for that specific purpose.
Its easy to set up, cheap, and the added latency for voice chat is negligible. Yes, but you know it afterwards. It's the overkill solution to a probably very small problem. Then it's even more useless. Just use tethering. Instead Discord goes down globally if Cloudflare has a problem, which already happened multiple times.
If Cloudflare have problems, so does a large part of WWW. Not Teamspeak or Mumble servers. Much more susceptible to DDoS than Cloudflare. You can just chose another server. Can't do with Cloudflare or Discord. Nuzzerino 10 months ago root parent next [—]. Discord "server" admins can set a different region for their server to work around some types of outages. I've had to do this once.
I am not talking about public servers. Bonus points if a member hosts the Mumble or TS server. There is not much difference. If your team's voice server is getting ddosed for whatever reason , there are lots of public servers that allow channel creation. Yeah, and there's Discord, which also has group chat with history, and a decent interface.
What Team Speak, Mumble, and especially Ventrilo have going for it is that they are more lightweight. However, Ventrilo has a strange latency which cannot be solved except by moving on.
Team Speak, Mumble, and Discord don't suffer from this. Also, Ventrilo cannot be self-hosted while Team Speak and Mumble can. Nuzzerino 10 months ago root parent prev next [—]. What year was this? When talking about performance impact at least. Personally, I have both and Skype loaded on my computer because different people have different preferences. Besides, if you cared to actually look at the date of the original post TS was still a viable alternative back then.
But thank you for bumping an old post and making all sort of assumptions that don't necessarily apply anymore. Soporific Distinguished. Jul 7, 1 0 18, 0. Dead post probably but I used TS2 for the last few years and found that it worked pretty well. I knew a lot of WoW players that use Ventrilo so I tried it out the other day and to me, Ventrilo is sounding better. This may be from the setup that Ventrilo allows, i.
I'm not exactly sure, but it does seem to sound better. Feb 17, 14, 0 40, Dead post.. They both use the same technology. Its a matter of looking at the specs of each. Overall, the technology is the same and the only variable is the options the client allows you to have.
No one can say one is better than the other technically.. Overall, system usage is the same for both. CyberspyTBC Distinguished. Oct 12, 1 0 18, 0.
If you want a real quick over-view as too which one to use, well here you go. Only 8 people can be connected at a time , If you want more, you have to "rent" a server from a hosting company, OR work for a large company that is willing to buy a min. According to Vents web site, you have have to submit proof that your company exists. You have to manually run the server program each time. Not really sure why they didnt include a service installer The programs themselves use very little system processing power.
It depends on what settings you have the programs set at, the computer your running them on, and the internet thats available. The higher the voice quality, the more power its going to take for the computer to process everyone talking.
The more people you have connected to your server, the more internet bandwidth your going to use. If its just you and a friend talking it wont be so bad, if its you and a friend talking well your playing an on-line game, you may start to hear your friend breaking up a little bit. The more people in your server, and the more stuff your internet is doing, the more choppy its going to get. Doesn't matter which program you use, there both going to do the same thing.
If you want to try and run a server, heres a word of advice. If thers going to be lots of people, don't use the min. This is NOT going to work with when you get over 3 people connected and you start playing games online Alright, im tired of typing, hope this info was useful to someone out there. Nov 25, 1 0 18, 0.
My warcraft guild has tried Skype, TeamSpeak, and Ventrilo. Here's our story: 1. We started with skype because most people had it. The sound quality of Skype especially shines when people talk "over" each other -- you can hear multiple people talking at the same time. Cons: conference calls are limited to 10 people so no guild meeting or larger groups. The person hosting a 10 person conference call would often experience degraded game play, probably due to local network bottlenecks.
Finally, Skype requires that there be a conference call "host" -- someone has to dial folks in to the conversation. Inconvenient as folks come and go from the group, and inconvenient when the host has to leave. When you go into a server, you're in a cozy room. Whereas with Discord, you're in a train station. That was the thing about Vent, or Teamspeak, or whatever other VoIP software you prefer—those channels felt isolated and sovereign, and naturally that also made them ripe for invasion.
It's a memory that triggers whenever I click an automated Discord invite, or get sorted into a voice lobby as soon as my Overwatch queue pops.
I used to copy down programming jargon on a legal pad and connect to a third-party server, just to talk to my friends. It feels like a century ago, but there are still plenty of PC gamers out there who haven't migrated to Discord. Is it stubbornness, or nostalgia, or the confidence that the old ways are, somehow, still better? I wanted to find out, because those VoIP platforms are still putting up a fight.
This seems to significantly diverge from the old-school desktop client the software was founded upon. There is also Mumble, the barebones hunk of freeware with a Windows UI and a surprisingly strong cult following.
Together this triptych represents the old guard of videogame voice chat, the bulwark standing against the Discord generation, with its sleek design and seamless servers. When I interviewed Discord's CEO Jason Citron last year, he told me how he grew up playing games with his friends on Vent, and specifically wanted to create a service that ensured you never had to remember an IP address ever again.
Mission accomplished. Today Discord hosts nearly million users, and seems to be rapidly building a monopoly in the games industry. Those who remain committed to their rickety VoIP modules are fighting a losing battle, but I still wanted to hear them out. So I composed a post on the PC Gaming subreddit looking for any grognards who haven't made the switch. Before long, a user sent a message to my inbox containing a TeamSpeak server and password.
When someone they used to play with logs back on, suddenly a routine night online turns into an impromptu family reunion. A litany of miscellaneous, homespun chatrooms dot the server, each with funny, pithy names—Cougar's Cavern, Duck's Sniper Nest—representing the calcified fossils of long-dead inside jokes canonized by ancestors who don't log on anymore.
There are, of course, active Rainbow Six Siege and PlayerUnknown's Battlegrounds lobbies, proof that the channel is not in complete disrepair, as well as the trademark password-protected VIP rooms that are regulared by self-proclaimed officers and anyone lucky enough to be friends with them.
I'm welcomed here by Austin Cundiff, who is 24 and lives outside of Chicago.
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